RADKINGS · Rules

Rules & scoring

Everything RADKINGS scores, what a lineup is allowed to look like, and how RADS are paid. If a number here ever disagrees with what the app shows you, the app is right and this page is out of date — tell us.

Base scoring

Scored live, round by round, off real match data. Every player in your lineup scores the same way; your Captain's total is then multiplied by 1.5.

+0.65 KillHuman kills only — bot kills do not count.
+1 Per 300 damageContinuous, not stepped — 450 damage is 1.5 points.
−0.15 DeathSmall on purpose. Playing scared should not beat playing well.
+0.35 ReviveRevives you give, not revives you receive.
+1 First bloodPer game — whoever gets that match's very first kill.
There are no placement points. Your players' fantasy score does not depend on where their team finished the game. This is a change from earlier drafts and it is deliberate: placement rewards being carried, and the whole point of drafting individuals is that individual play is what you are betting on.

Milestone bonuses

Cumulative across the whole slate, not per round, and each one triggers once. They exist to give a big day a payoff that a per-round formula alone flattens out.

+2 20 or more kills
+2 6,000 or more damage
+1 15 or more revives
+1 10 or more bananas

What a real score looks like

21 kills × 0.6513.65
6,140 damage ÷ 30020.47
9 deaths × −0.15−1.35
6 revives × 0.352.10
2 first bloods × 12.00
Milestones: 20+ kills, 6,000+ damage4.00
Slate total40.87
…if this player was your Captain (×1.5)61.31

For scale: across four weeks of real Immortal data the median player scores about 18 in a slate and a genuinely elite outlier lands near 54. A strong full lineup comes in around 174.

Roster & salary cap

6 Players per lineup1 Captain + 5 Flex.
$30,000 Salary capRoughly the cost of six average players — you cannot fill a lineup with elites.
1.5× CaptainCosts 1.5× their salary and scores 1.5× their points.
3 Max per teamNo more than three players from any one team.
5+ Captain eligibilityYour Captain must have at least 5 games of data.
1 Entries per slateOne lineup per person per slate. Editable until lock.

Salaries are recalculated before every slate from recent real performance. Missing a week does not send a player's price back toward the middle — they keep their last computed salary.

How a slate runs

Draft Pool and salaries published. Build and change your lineup freely.
Open Match day. Still fully editable.
Locked Five minutes after the first lobby starts. No more changes — for anyone.
Live Match data starts landing after the first round completes, usually about 20 minutes in. Scores update round by round. A blank score before then means the round has not finished, not that your player did nothing.
Final All rounds in. Scores lock, the leaderboard becomes the results, RADS are paid.
Lock is driven by the clock, not by the game. Nothing has been decided five minutes into a lobby — no rounds finished, no first blood — so nobody gets to draft on information other players did not have.

If a player doesn't play

Rosters change up to match time. Every player card shows when they were last active, and anyone who missed the previous week is flagged as unconfirmed.

A player who does not play scores zero, and nobody is substituted in for them. If we know before lock, the player is marked DNP and you are messaged so you can change your lineup. After lock, the slot stays empty. This is how daily fantasy works everywhere and keeping it simple is what keeps it fair.

RADS

RADS are the site's virtual currency. They are earned by playing, and that is the only way to get them.

5001st place
3002nd place
1503rd place
+50 EnteringPaid to everyone who submits a lineup.
+100 Correct captainYour Captain was the top fantasy scorer in the slate.
+200 Perfect slateEvery player in your lineup scored positive.
No money is involved anywhere in RADKINGS. Entry is free, RADS cannot be bought, sold, traded or redeemed for anything of value, and there is no cash prize. It is a participation game, not gambling.

RADKINGS is a three-slate proof of concept — Week 5, Week 6 and the Immortal Playoffs. Emerald's run ends after Week 6. Rules may change between slates; anything that changes will be announced before the affected slate opens.
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